Sunday 28 August 2011

Writing Workshop at Gallery Connexion

Yesterday I participated in "Thrown Together: Writing Workshop at Gallery Connexion".  It was a great workshop that got my creative juices going.   It was interesting being in a room of writers I had never met before.  We were all very quiet.  I am looking forward to next month's workshop.

Friday 26 August 2011

Creative Abyss: Renpy Games: The House That Bled Paint (beta)

Somebody reviewed one of my games!

Creative Abyss: Renpy Games: The House That Bled Paint (beta): Thanks to the spirit of NaNoRenO month I decided to try out some of the latest games that came out and comment about them. Participating in ...

Sunday 21 August 2011

Links n stuff


Mac Version
Windows 32bit
Linux Version
All In One
Source

I HAVE BETA!


Statistics:

The game contains 60 screens of dialogue.
These screens contain a total of 368 words,
for an average of 6.1 words per screen.
The game contains 14 menus.

Now to find play testers!

Ooops! forgot one background.

Susan

36 Hours in

My game has music and sound effects!!!!!

I have to remember to credit things.  Music created with Tune Smithy 3.  Sound effects by Audacity.

Happy Tune

Susan

Saturday 20 August 2011

23 Hours In


Statistics:

The game contains 47 screens of dialogue.
These screens contain a total of 288 words,
for an average of 6.1 words per screen.
The game contains 14 menus.


Mac Version - 67M
Windows 32bit - 63M
Linux Version - 62M


New screenshot


Starting to lose steam

I've got the game basics in place.  Now I need to do lots of backgrounds.

I've done two so far then remembered that the rooms are round.

Susan

12 hours in and lame game created!

I have got the basic structure to my game. You can walk around the underwater lab and escape out the hatch.  Now to add some of the advanced stuff.


Statistics:
The game contains 19 screens of dialogue.
These screens contain a total of 123 words,
for an average of 6.5 words per screen.
The game contains 13 menus.
Mac Version - 9M
Windows 32bit - 6M
Linux Version - 5M

Screenshot:


Friday 19 August 2011

First thoughts


11:05 and the event just started

The theme is ESCAPE

I can use the idea I had for adaptation.

You are a genetically bread animal trapped in an undersea research facility.  You have three forms: Cat for speed and agility, racoon for vision and dexterity, and dog shark for swimming.  You have to escape the facility before it is too late.

I could use the self replicating robot one.  A robot wakes up and has to build another robot.  Not much escape there.

I could vary it to escapism and use my "Weekend at a Gaming/Anime Con"  But that would be stretching it.

I wish I could use the kitty concer the neighbourhood thing.  Sigh  I'll have to save that for another day.

SO

CRS Escape game
needed:
- map of complex
- basic plot
  - challenges
  - "random" events
- method in ren'py to time events
- art work
  - current mode
  - control panels
  - various rooms

I'm going to tackle the hard part of the event timer first, then dream about the story line.

Susan

New Blog for me!

I'm setting up this blog to record my progress for Ludum Dare #21.

An hour and a half until the start.

http://www.ludumdare.com/compo/