Showing posts with label Productivity. Show all posts
Showing posts with label Productivity. Show all posts

Saturday, 22 December 2012

I am announcing this out loud

I am going to take part in the "One Game a Month" Challenge.  Details here: http://onegameamonth.com/

For my purposes, I am going to define "releasing a game" as
- a rough version of a game created from scratch
- a polished version of a previously released game
- a complete path in a partially completed game

My calendar of games:

January
Kitten Crusade
New GUI designed by Graph
Tighten up the story
Add some more plots

February
Villain of Villeins 
Turn Based Web game involving poor peasant farmers and tax collectors

March
NaNoRenO
A new game from scratch
Something Fairytale-ish

April
Ludum Dare
48 hour Challenge

May
Christian HO game
A hidden object game with Christian theme based on 24 hour comic I drew

June
Camp Renard
Finish coding for Dale's path
Add James' path

July:
???

August
Ludum Dare
48 Hour Challenge

September:
???

October:
???

November:
???

December:
Ludum Dare
48 Hour Challenge

Stuff I could work on:

You Don't Need to be Alone: Rewrite story completely, fix GUI, rename it to something sensible
The House that Bled Paint: Edit the story, fix the logic, split story in two
All Are Invited: Lots of editing, fix JavaScript bugs, finish the story
CRS Escape IF version:  Making a parser text version for no other reason except I can
Tiny World: Multi User version, framing story, new card types
Dot-to-Dot: I have a game mechanic, just need a game to go with it
Make a Game with Me: Make a game and blog all the steps I took to make it; encouraging other people to join in.  I might do this during NaNoRenO

Or any of my other games I've worked on.

My hope is that by concentrating on one game a month, I might actually make progress rather than be distracted/depressed by all my other unfinished games.

Susan

Tuesday, 29 May 2012

The Definition of Done

This is an interesting article on defining when you are "Done" to avoid perfection paradox.

Now, even if those three previous conditions are met, there is still one thing that causes people to procrastinate and be overwhelmed: It’s the unfinished work and the fact that they are never 100% percent satisfied to the quality of their work.
When they are unsatisfied to their work quality, they keep tweaking and tweaking the results but they are unable to finish anything. This is a sure way to overwhelm their selves and generate unnecessary stress.

http://www.lifehack.org/articles/technology/what-can-software-developers-teach-us-about-crushing-the-perfection-bug.html