Showing posts with label Ren'Py. Show all posts
Showing posts with label Ren'Py. Show all posts

Monday, 12 August 2013

The next 24 days will be "Audacious"!

au·da·cious

[aw-dey-shuhs] adjective
1. extremely bold or daring; recklessly brave; fearless: an audacious explorer.
2. extremely original; without restriction to prior ideas; highly inventive: an audacious vision of the city's bright future.
3. recklessly bold in defiance of convention, propriety, law, or the like; insolent; brazen.
4. lively; unrestrained; uninhibited: an audacious interpretation of her role.
 
 
To me audacious is a mix of bold and daring with a good dollop of fabulous thrown in.

I don't think of myself as bold or daring (But I am fabulous!)  I have too many voices saying: "You'll just fail again", "What makes you think you can do it this time", "Maybe you should try something smaller".

Since I like doing things with impossible deadlines, for the next 24 days I will be AUDACIOUS.

First steps:
- expand "Potato Art" story
- expand "Christian Rock" story

To expand means to give an overview of the plot so that it covers 1 hour of playtime.
 
I am going to decide which of these I am going to turn into a commercial product in October. (There is a challenge in October to make $1 off a game.)
 

Monday, 28 January 2013

Thera'Py: a MiniGame under the Deadline

Thera'Py: with Eliza Py

Eliza Py will help you with your problems. She will ask you questions, you type in your response, then she answers you back.

I threatened to do it and I did it. I took the Eliza code an put it in Ren'Py. (ref: http://en.wikipedia.org/wiki/ELIZA) If you must blame someone, blame the guys over at the PyBrain Thread on Lemmasoft http://lemmasoft.renai.us/forums/viewtopic.php?f=32&t=18848
  
DISCLAIMER:  This is a TOY.  It is not meant to be realistic (or therapeutic) in any way. 

Download:

The all in one version can be found here: 25.4 MB (Windows, Mac, Linux)
http://www.thecatsweb.com/games/Therapy-1.0-all.zip

 Screenshots:


Sunday, 27 January 2013

New Experimental Game

An article by Aaron Reed (Author of Creating Interactive Fiction with Inform 7) wrote a cool game called Almost Goodbye. http://aaronareed.net/almost-goodbye/ Go pllay it.  Right now.  I'll wait.

<<Insert music here>>

Did you play the game?  It uses an interesting mechanic for creating content based on variables.

Anyway, it inspired me to start creating a game that uses a similar story framework (More things to do than there is time for.)  The project is currently named "Ghost Day".  You are an eight to ten year old that thinks they saw a  ghost in their room.  You go through the day investigating it.  Was the ghost real? Or just your imagination?





My son has created four variations of a piece of music for it.  I made a bunch of 3D rooms and FotoSketched them.

Can I get it out before January 31 to qualify for OneGameAMonth????

Susan

Sunday, 26 August 2012

Ludum Dare 24 Finished

I have completed my 4th Ludum Dare entry: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=5150



Of them, I think it is my weakest.  I think I was trying to bite off more than I can chew. ;)  The game heavily depended on story, and my story writing skills are bad,  I think I need a week to make a good story.  By the end of it I was getting into my characters and getting the flow of the writing, but I had to stop and finish other things like music and sound effects.

The game has the potential to be a fun little game. Maybe someone will volunteer to help polish it.

Until then, it goes on the pile of cool games I should polish sometime.

Timelapse going up later.

Susan


Saturday, 16 June 2012

One background done

I did some art!

I am really happy with the way the trees look.

I did this in MyPaint totally digitally.  I was trying to mimic the watercolour style I used for my other backgrounds.

Example:

I just realized that NaGaDeMo is half over and I am nowhere near done.  I've made lots of planning progress, but not much stuff actually done.

Susan

Wednesday, 6 June 2012

Camp Renard is getting Organized

I made up a HUGE spreadsheet to organize what goes where in my story.  So far I have 80% of Dale's story done.



However... I have redesigned how I'm doing stats so I'll have to look at it with new eyes.

Now the emphasis of the story is that you have to make choices.  Are you an Indoor person, or an Outdoor person?  Are you a Lone Wolf or a Social Butterfly?  Are you Reckless or Cautious?  The target guys have their preferences, and that will affect how they react to you in the story.  It will also affect the options you get towards the end of the game.  If you have made cautious choices all along, then try to do something reckless... things might not work out so well.

Susan

Saturday, 28 April 2012

I got a review!


My Ludum Dare game was mentioned in a review:

http://www.ludumdare.com/compo/2012/04/28/some-very-polished-love/

[quote]Tiny World Cardgame — Card games are something we don’t often see in LD, which makes this game already worthy a look. It also features an awesome and very professional looking tutorial, and the ability to assemble your own deck. The rules for the card game itself are pretty simple, but allow for a lot of variation.[/quote]

Link to my game: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5150

Saturday, 21 April 2012

A Game is Born!


It's called Tiny World because I am very bad at naming things.

Here's another screenshot:

Links to the game:

Windows: http://www.thecatsweb.com/games/Tiny%20World-win32.zip
Mac: http://www.thecatsweb.com/games/Tiny%20World-mac.zip
Linux: http://www.thecatsweb.com/games/Tiny%20World-linux-x86.tar.bz2
All: http://www.thecatsweb.com/games/Tiny%20World-all.zip

Still to do:
- add tournament play
- create tutorial
- write story
- finish art for cards


EDIT: GRRRRRRrrrrr CamStudio was lying about recording. No Timelapse this time

Susan

I can have the computer play itself

I created the graphics for the cards and have the programming so that the computer can play itself. The computer is REALLY bad. The strategy is modular so I am going to run some computer "tournaments" to see who wins.

Screenshot:


I'll upload a video of the computer playing itself once I give it a better strategy.

Susan

Friday, 20 April 2012

I got the cards framework working in Ren'Py

Not much to look at yet.  The player cards will be on the left and the computer's cards on the right.
Right now all you can do is drag cars to the discard pile. :)


Susan

Ludum Dare Weekend!

I'm getting very excited about Ludum Dare weekend.  Only hours away!

I am most likely going to make a game in Ren'Py.  I am now to the point that I can usually do what I want in Ren'Py.  I might go with Inform 7 if the theme just begs for an IF style game.

Things I might do:
- go around town photographing things for the VN
- make a collectible card game in Ren'Py
- make a multi-timeline story

Susan

Friday, 13 April 2012

Ludum Dare Warmup Weekend

Ludum Dare is next weekend! Woo hoo!

This weekend I am going to spend porting my Ren'Py game from LD#21 into Inform7.



I don't know if I'll use Inform 7 for my Ludum Dare entry.  One of the things I have going for me is that I am a programmer that can draw and play music. I should check out the multimedia capabilities of Inform7

  • Ludum Dare: http://ludumdare.com/compo/
  • Game: http://lemmasoft.renai.us/forums/viewtopic.php?f=11&t=11583
  • Ren'Py: http://www.renpy.org
  • Inform7: http://inform7.com/