Friday, 14 October 2011

Testing out the Fly pen

Oct 14, 2011

I love Nano season. I get to bring out all to my old toys and see how they are doing.  (I am writing this with my Fly pen)

I want to get back into the habit of writing, My first year, I spent all October doing mini writing sprints. I'm not sure if it helped or not.

Prompt: Describe the last movie you saw

Don't know the name. It was a heist movie with Sean Connery and Katherine zeta Jones, Lots of dealing and double deal ling, I like the display of intelligence and skill, not a fan Of glorifying crime.

Oct 15, 2011

I am getting all sorts of ideas to write mini articles about. Now the trick is to turn them from idea ideas into actual written pieces.

Prompt: What would be your dream homework project?

To make a video game. I would like to get together with some friends And make a Video game. I could advertise on Project wonderful.

this is a test to see what happens with no ink. (Result -- it still writes!)

Sunday, 28 August 2011

Writing Workshop at Gallery Connexion

Yesterday I participated in "Thrown Together: Writing Workshop at Gallery Connexion".  It was a great workshop that got my creative juices going.   It was interesting being in a room of writers I had never met before.  We were all very quiet.  I am looking forward to next month's workshop.

Friday, 26 August 2011

Creative Abyss: Renpy Games: The House That Bled Paint (beta)

Somebody reviewed one of my games!

Creative Abyss: Renpy Games: The House That Bled Paint (beta): Thanks to the spirit of NaNoRenO month I decided to try out some of the latest games that came out and comment about them. Participating in ...

Sunday, 21 August 2011

Links n stuff

Mac Version
Windows 32bit
Linux Version
All In One



The game contains 60 screens of dialogue.
These screens contain a total of 368 words,
for an average of 6.1 words per screen.
The game contains 14 menus.

Now to find play testers!

Ooops! forgot one background.


36 Hours in

My game has music and sound effects!!!!!

I have to remember to credit things.  Music created with Tune Smithy 3.  Sound effects by Audacity.

Happy Tune


Saturday, 20 August 2011

23 Hours In


The game contains 47 screens of dialogue.
These screens contain a total of 288 words,
for an average of 6.1 words per screen.
The game contains 14 menus.

Mac Version - 67M
Windows 32bit - 63M
Linux Version - 62M

New screenshot

Starting to lose steam

I've got the game basics in place.  Now I need to do lots of backgrounds.

I've done two so far then remembered that the rooms are round.


12 hours in and lame game created!

I have got the basic structure to my game. You can walk around the underwater lab and escape out the hatch.  Now to add some of the advanced stuff.

The game contains 19 screens of dialogue.
These screens contain a total of 123 words,
for an average of 6.5 words per screen.
The game contains 13 menus.
Mac Version - 9M
Windows 32bit - 6M
Linux Version - 5M


Friday, 19 August 2011

First thoughts

11:05 and the event just started

The theme is ESCAPE

I can use the idea I had for adaptation.

You are a genetically bread animal trapped in an undersea research facility.  You have three forms: Cat for speed and agility, racoon for vision and dexterity, and dog shark for swimming.  You have to escape the facility before it is too late.

I could use the self replicating robot one.  A robot wakes up and has to build another robot.  Not much escape there.

I could vary it to escapism and use my "Weekend at a Gaming/Anime Con"  But that would be stretching it.

I wish I could use the kitty concer the neighbourhood thing.  Sigh  I'll have to save that for another day.


CRS Escape game
- map of complex
- basic plot
  - challenges
  - "random" events
- method in ren'py to time events
- art work
  - current mode
  - control panels
  - various rooms

I'm going to tackle the hard part of the event timer first, then dream about the story line.


New Blog for me!

I'm setting up this blog to record my progress for Ludum Dare #21.

An hour and a half until the start.