Sunday, 28 August 2011
Writing Workshop at Gallery Connexion
Yesterday I participated in "Thrown Together: Writing Workshop at Gallery Connexion". It was a great workshop that got my creative juices going. It was interesting being in a room of writers I had never met before. We were all very quiet. I am looking forward to next month's workshop.
Friday, 26 August 2011
Creative Abyss: Renpy Games: The House That Bled Paint (beta)
Somebody reviewed one of my games!
Sunday, 21 August 2011
I HAVE BETA!
Statistics:
The game contains 60 screens of dialogue.
These screens contain a total of 368 words,
for an average of 6.1 words per screen.
The game contains 14 menus.
Now to find play testers!
Ooops! forgot one background.
Susan
36 Hours in
My game has music and sound effects!!!!!
I have to remember to credit things. Music created with Tune Smithy 3. Sound effects by Audacity.
Happy Tune
Susan
I have to remember to credit things. Music created with Tune Smithy 3. Sound effects by Audacity.
Happy Tune
Susan
Saturday, 20 August 2011
23 Hours In
Statistics:
The game contains 47 screens of dialogue.
These screens contain a total of 288 words,
for an average of 6.1 words per screen.
The game contains 14 menus.
Mac Version - 67M
Windows 32bit - 63M
Linux Version - 62M
Starting to lose steam
I've got the game basics in place. Now I need to do lots of backgrounds.
I've done two so far then remembered that the rooms are round.
Susan
I've done two so far then remembered that the rooms are round.
Susan
12 hours in and lame game created!
I have got the basic structure to my game. You can walk around the underwater lab and escape out the hatch. Now to add some of the advanced stuff.
Statistics:
The game contains 19 screens of dialogue.
These screens contain a total of 123 words,
for an average of 6.5 words per screen.
The game contains 13 menus.
Mac Version - 9M
Windows 32bit - 6M
Linux Version - 5M
Screenshot:
Statistics:
The game contains 19 screens of dialogue.
These screens contain a total of 123 words,
for an average of 6.5 words per screen.
The game contains 13 menus.
Mac Version - 9M
Windows 32bit - 6M
Linux Version - 5M
Screenshot:
Friday, 19 August 2011
First thoughts
11:05 and the event just started
The theme is ESCAPE
I can use the idea I had for adaptation.
You are a genetically bread animal trapped in an undersea research facility. You have three forms: Cat for speed and agility, racoon for vision and dexterity, and dog shark for swimming. You have to escape the facility before it is too late.
I could use the self replicating robot one. A robot wakes up and has to build another robot. Not much escape there.
I could vary it to escapism and use my "Weekend at a Gaming/Anime Con" But that would be stretching it.
I wish I could use the kitty concer the neighbourhood thing. Sigh I'll have to save that for another day.
SO
CRS Escape game
needed:
- map of complex
- basic plot
- challenges
- "random" events
- method in ren'py to time events
- art work
- current mode
- control panels
- various rooms
I'm going to tackle the hard part of the event timer first, then dream about the story line.
Susan
New Blog for me!
I'm setting up this blog to record my progress for Ludum Dare #21.
An hour and a half until the start.
http://www.ludumdare.com/compo/
An hour and a half until the start.
http://www.ludumdare.com/compo/
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