For my purposes, I am going to define "releasing a game" as
- a rough version of a game created from scratch
- a polished version of a previously released game
- a complete path in a partially completed game
My calendar of games:
JanuaryKitten Crusade
New GUI designed by Graph
Tighten up the story
Add some more plots
February
Villain of Villeins
Turn Based Web game involving poor peasant farmers and tax collectors
March
NaNoRenO
A new game from scratch
Something Fairytale-ish
April
Ludum Dare
48 hour Challenge
May
Christian HO game
A hidden object game with Christian theme based on 24 hour comic I drew
June
Camp Renard
Finish coding for Dale's path
Add James' path
July:
???
August
Ludum Dare
48 Hour Challenge
September:
???
October:
???
November:
???
December:
Ludum Dare
48 Hour Challenge
Stuff I could work on:
You Don't Need to be Alone: Rewrite story completely, fix GUI, rename it to something sensibleThe House that Bled Paint: Edit the story, fix the logic, split story in two
All Are Invited: Lots of editing, fix JavaScript bugs, finish the story
CRS Escape IF version: Making a parser text version for no other reason except I can
Tiny World: Multi User version, framing story, new card types
Dot-to-Dot: I have a game mechanic, just need a game to go with it
Make a Game with Me: Make a game and blog all the steps I took to make it; encouraging other people to join in. I might do this during NaNoRenO
Or any of my other games I've worked on.
My hope is that by concentrating on one game a month, I might actually make progress rather than be distracted/depressed by all my other unfinished games.
Susan
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