Showing posts with label Camp Renard. Show all posts
Showing posts with label Camp Renard. Show all posts

Saturday, 22 December 2012

I am announcing this out loud

I am going to take part in the "One Game a Month" Challenge.  Details here: http://onegameamonth.com/

For my purposes, I am going to define "releasing a game" as
- a rough version of a game created from scratch
- a polished version of a previously released game
- a complete path in a partially completed game

My calendar of games:

January
Kitten Crusade
New GUI designed by Graph
Tighten up the story
Add some more plots

February
Villain of Villeins 
Turn Based Web game involving poor peasant farmers and tax collectors

March
NaNoRenO
A new game from scratch
Something Fairytale-ish

April
Ludum Dare
48 hour Challenge

May
Christian HO game
A hidden object game with Christian theme based on 24 hour comic I drew

June
Camp Renard
Finish coding for Dale's path
Add James' path

July:
???

August
Ludum Dare
48 Hour Challenge

September:
???

October:
???

November:
???

December:
Ludum Dare
48 Hour Challenge

Stuff I could work on:

You Don't Need to be Alone: Rewrite story completely, fix GUI, rename it to something sensible
The House that Bled Paint: Edit the story, fix the logic, split story in two
All Are Invited: Lots of editing, fix JavaScript bugs, finish the story
CRS Escape IF version:  Making a parser text version for no other reason except I can
Tiny World: Multi User version, framing story, new card types
Dot-to-Dot: I have a game mechanic, just need a game to go with it
Make a Game with Me: Make a game and blog all the steps I took to make it; encouraging other people to join in.  I might do this during NaNoRenO

Or any of my other games I've worked on.

My hope is that by concentrating on one game a month, I might actually make progress rather than be distracted/depressed by all my other unfinished games.

Susan

Monday, 18 June 2012

Expressions are like potato chips...

You can never have just one!  I keep thinking of different mouths and eyes to add...

This is Tina, the Main character from Camp Renard.

Made using this tutorial in deviant art: http://careko.deviantart.com/art/Facial-expression-condensed-158053744

Made in Easy Paint Tool Sai with the compiling done in Gimp.

I even found a script to export each layer as it's own png: http://registry.gimp.org/node/25394 Now I can mix and max programically in Ren'py!

Susan

Saturday, 16 June 2012

One background done

I did some art!

I am really happy with the way the trees look.

I did this in MyPaint totally digitally.  I was trying to mimic the watercolour style I used for my other backgrounds.

Example:

I just realized that NaGaDeMo is half over and I am nowhere near done.  I've made lots of planning progress, but not much stuff actually done.

Susan

Wednesday, 6 June 2012

Camp Renard is getting Organized

I made up a HUGE spreadsheet to organize what goes where in my story.  So far I have 80% of Dale's story done.



However... I have redesigned how I'm doing stats so I'll have to look at it with new eyes.

Now the emphasis of the story is that you have to make choices.  Are you an Indoor person, or an Outdoor person?  Are you a Lone Wolf or a Social Butterfly?  Are you Reckless or Cautious?  The target guys have their preferences, and that will affect how they react to you in the story.  It will also affect the options you get towards the end of the game.  If you have made cautious choices all along, then try to do something reckless... things might not work out so well.

Susan